Archive for January, 2015:

Information pipeline integration.

Christmas time is busy, much more than usual. I would like to have found a little more time for this blog and my home projects, but I guess that’s how it goes. Still I have made some progress. I’ve finished rewriting the code which drives my prototype, and it now includes communication modules for talking to Simtools. The information pipeline is complete. Now I need to modify the type of information being sent. The flow of information goes as follows: * Video game (position data such as X, Y, Z coordinates and Pitch, Roll and Yaw heading): * * Simtools
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